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 WARNING ORDER

Battle of Castle Itter

Austria - May 5 1945

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SITUATION

OPERATION TIME: 1900 EST

 

IN-GAME TIME: 0400 IGT

 

ORGANIZATION:

1. REGION: Austria, Third Reich

2. WEATHER: Clear Skies; 38F ; Wind <1kn NNE; Dawn 0415 IGT; Dusk 1900 IGT

3. TERRAIN: Mountains, Forest, High Altitude, 

Situation:

We will be playing the part of a recon platoon from an Independent Tank Battalion, Armored Infantry. We are set in May, 1945. Allied troops have crossed the Rhine and are sweeping through Southern Germany and entering Austria. The majority of German resistance has withered with the advance of the American 3rd Army. Small detachments of allied troops fan out across the country side and accept the surrender of dozens of towns and garrisons throughout the region. Our platoon, which consists of x 4 M4 Shermans & ~30 Tank riders have just entered the alpine village of Kustein & are enjoying the hospitality of the locals upon liberating the hamlet. As the platoon begins to bed down for the night, a well dressed man, speaking broken English ran into the square holding a sealed note. This man turns out to have been a french Tennis star who had been held captive at Castle Itter, an Austrian Castle, occupied by the Waffen SS. This Castle has been a makeshift prison for high ranking French, Dutch, and Belgian officials, former prime ministers, Generals, star athletes, and famous actors, Charles de Gaulle's own daughter, etc. These VIPs were meant to be kept as bargaining ships to buy safe passage & pardons for high ranking SS officials. Jean Borotra, the star tennis player & captive who ran ~70km to reach the nearest American unit, has informed you that the SS garrison has fled the Castle upon hearing that American forces were closing in on the region; however, the SS battalion operating out of the castle has begun conducting reprisals and killing all military aged males that do not join their force. The prisoners at Castle Itter have armed themselves, and occupied the castle. Without any transportation for the elderly or the families, the VIPs intend to the defend the castle when the SS Garrison returns. The VIPs are requesting that your force move 70km through SS controlled territory to defend them. 

A day into the journey, the platoon reached a village named Kufstein, with uniformed Wehrmacht soldiers dug in around the perimeter, but flying a white flag. The platoon approached the town, and met with the commander of the Wehrmacht troops, where we accepted their unconditional surrender. The Major informed us that the remains of his company are defending the town of Montherme, from Waffen SS death squads, attempting to kill and forcibly conscript the locals. The platoon leader informs the platoon of their mission with Castle Itter. Your platoon has already begun taking casualties and is outmatched by the SS forces in the area. Your platoon decides to join forces with the surrendered Wehrmacht trooper. You leave a portion of the Germans troops to guard the town, and take 40 others with you along with an armored car. The group moves on to Castle Itter and are ambushed along the way. After evacuating casualties several Km to Kusten, only 1 Sherman, the Armored Car, a Squad of Americans, and a Squad of Germans made to Castle Itter. The troops removing to Kusten will radio for reinforcements from battalion; however they are at least a day behind. 

The group is to move in to the castle, provide care to the VIPs, dig in, and await reinforcements from Battalion. 

 

a. Enemy Disposition

  1. Battalion of Waffen SS Infantry

    1. Small Anti-recon teams hunting for American Recon Teams

    2. Large Units of PAVN Regulars acting as quick reaction forces

    3. Static Anti-Air

    4. Supply and Logistics units operating in the area

b. Friendly Disposition

  1. Armed VIPs

c. 1940s - Rules of Engagement

  1. Use of any force necessary is authorized within the target boxes. 

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Maps of the theatre

*How to Zoom in: Open spoiler> Right click on photo > Open image in new tab > Congrats, you can now zoom in.

 

DM01

 

Notes from Commander:

  • All requests for Close Air Support/Medevac/Resupply/Insertion are to go to Mako 1-6 on FREQ 60.0. Mako 1-6 will contact Rattler 1-6 on FREQ 50.0 to request an asset to assist 1st Platoon as necessary. Once the asset is in the area of Operation for Mako 1-6, Infantry can contact the bird via CAS Net FREQ 45.0 to guide in the bird/direct close air support.
  • If an infantry element is in threat of being overrun and requires immediate assistance, they may declare a "Tactical Emergency" to Mako 1-6, who will then have Rattler 1-6 redirect all available air assets to Mako 1-6's Area of Operation to prevent the unit from being overrun.
  • Expect the enemy to utilize grenades when in close combat.

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MISSION

 

1st Platoon

The platoon is to assess the situation at Castle Itter, dig in, and hold the castle until friendly forces arrive.

 

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COMMAND & SIGNAL

 

Call Signs

  • "Mako 6",                   1LT J. Kauffman
  • "Mako 1-6",               SSG D. Jordan
  • "Mako 1-1",               SGT B. Snurka
  • "Mako 1-2",               SGT N. Bobcat
  • "Rattler 1-6"              2LT K. Grorud

Hand Signals

  • Control + Num 5 = Rally/Set//Affirmative
  • Control + Num 2 = Halt/Hold/Stop/Negative
  • Control + Num 6 = Engage
  • Control + Num 4 = Go/Move/

 

Kauffman@0.5x.png

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