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11B AIT

Advanced Infantry Training

Advanced Infantry Training




 

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Table of Contents

 

Section 1: Weapons Familiarization

Section 2: Fireteam Orientation

Section 3: Movement Formations





















 

Section 1: Weapons Familiarization

 

Grenadier

  • M-79 Grenade Launcher

    • Ammo: 40mm Grenades

      • High Explosive (HE) rounds

      • Smoke rounds

      • Flare rounds

Light Machine Gun

  • M-60 Machine Gun

    • Fire in 7-10 round bursts (“Die Motherf*cker Die”).

    • Preferable to fire in prone position.

  • Alternating Fire

    • Used for creating an extended period of fire

    • Gun teams alternate engaging the target, firing in 7-10 round bursts. It provides a consistent volume of fire for more time than a single gun team could produce.

    • Can be used by any element but most common with gun teams.

  • Gun Squad

    • Consists of two Gun Teams and one Squad Leader.

  • (REMEMBER: The prone position is the preferred firing position of all LMGs)

 

Anti-Tank Launcher

  • M72 (Light Anti-Tank Weapon)

    • Features:

      • Preloaded

      • Single-Shot

      • Recoilless

      • Cannot Reload

  • Back Blast Area

    • BBA pertains to the area at the backside of the launcher. When a missile is launched, the energy used to propel the rocket is expelled out the backside of the launcher, THIS IS LETHAL.

    • Standing directly behind a launcher when it is fired will severely injure and/or kill the person.

    • How to Avoid it:

      • Before firing off a missile, the member will shout “BACK BLAST AREA CLEAR!?”

      • The nearest member to the AT gunner will look and ensure there is no one behind him. He then replies with, “CLEAR!”

      • After receiving the “CLEAR!” the AT gunner immediately fires the missile and announces, “On the Way!”

    • DO NOT fire a missile from within a building; the pressure from the back blast can still severely injure the personnel in the room.


 

Rifle

  • M-16

    • Lightweight

    • 5.56x45mm

    • Full Auto/Semi Automatic

    • 20 Round Magazines

  • M-14

    • Heavy

    • 7.62x51mm

    • Full Auto/Semi Automatic

    • 20 Round Magazines

    • Squad Designated Marksman Rifle

  • Mad Minute

    • Intensive minute of orchestrated fire.ne

    • All available weapons will fire simultaneously at a given target or area for a minute. After the time has elapsed all weapons will cease fire, reload, and scan for targets of opportunity.

    • Reconnaissance by fire.

Smoke

  • Smoke grenades

    • Color identification

      • Yellow/white - Concealment

      • Green - friendly units, cleared LZ

      • Purple - medical help needed

      • Red - Enemy position

Section 2: Fireteam Orientation

Role Assignment

  • Fireteam consists of a combination of 5 essential positions:

  • Fireteam Leader (FTL):

      • Senior Member and Leader of the fireteam.

  • Machine Gunner (MG):

      • Second most senior member of the fireteam.

      • Loadout: Standard issued M-60 Machinegun.

  • Rifleman (R):

      • Multiple Roles: Rifleman, Squad Designated Marksman, Anti-Tank Specialist.

  • Ammo Bearer/Assistant Machine Gunner (AMG):

      • Carries extra ammo for fireteam; primarily the Machine Gunner.

      • Loadout: Standard issue rifle.

  • Grenadier (GRN):

      • Routes out and kills enemies at range with Grenade Launcher

      • Loadout: Standard issue rifle + M79 Grenade Launcher



 

A Rifle Squad:

Squad Leader

RTO

 

Maneuver Team

1 x Fire team Leader

1 x Grenadier

2 x Riflemen

 

Support Team

1 x Fire Team Leader

1 x Machine Gunner

2 x Riflemen

 

Section 3: Movement & Formations

 

Squad & Fire Team Formations

 

1) FILE ( Ranger File/Column)

file.png

 

  • DESCRIPTION: Squad moves in a single-file line.

  • USE: Movement through compact areas, jungles, or movement building from building to building during MOUT.

  • SPACING: 3m, varies depending on situation.


 

2) LINE (On Line)

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  • DESCRIPTION: Squad is in a row (or line) with weapons oriented to the 12 O’ Clock. With the Squad Leader in the rear.

  • USE: Increase firepower towards the enemy while decreasing risk of fratricide (team killing). Command called out once contact with enemy has been made or in preparation for contact with the enemy. Provides the greatest opportunity for the greatest volume of fire to the front.

  • SPACING: 3m-5m

3) T Formation

T formation.png

  • DESCRIPTION: Base of fire, Fire team is in on line with weapons oriented to the 12 O’ Clock. Maneuver Team, Squad Leader, and RTO are in the file trailing behind the Base of Fire team.

  • USE: Provides fire both to the front and to the flanks. In this formation the trailing fire team could either move up on line with the lead team or if engaged from the flank, the lead team could swing  into line with the trailing team. Used when a squad is on their own

  • SPACING: 3m

 

4) DIAMOND

diamond.png

  • DESCRIPTION: Fireteam moves in the shape of a diamond.

  • USE: Provides 360 degree security; enemy threat is present everywhere or when in the rear of a larger formation.

  • SPACING: 3m

 

5) WEDGE

wedge.png

  • DESCRIPTION: Fireteam moves in the shape of a wedge (or upside down ‘V’).

  • USE: Movement through large open terrain; provides adequate spacing and covers more ground.

  • SPACING: 3m or 5m

 

6) OPEN FILE (Staggered Column)

open file.png

  • DESCRIPTION: Squad spread out into two columns. With a navigator and two point men scouting ahead 10m - 15m ahead.

  • USE: Open File is used when moving through open terrain or on roads. Bravo Team + Half of Alpha in front. Squad Leader takes two Rifleman from Alpha and acts as scouts/pointmen.

  • SPACING: 5m-10m

 

7) Movement through Danger Areas.

 

  • DESCRIPTION: Fireteam crossing a road/river. Two post up security looking opposite directions across the road (phase 1), the other two move across the road and post up security (exactly like phase 1). Once all members are across the road, members do a quick security sweep and continue mission. NOTE: In Squad/Platoon size crossings, one fireteam posts security for entire Squad/Platoon.

  • USE: Provide security when crossing roads.

  • SPACING: Varies depending on terrain.

😎 Dispersed Wedge

diamond.pngDisperesed wedge 1.pngwedge.png

  • DESCRIPTION: Alpha Team followed by Bravo Team in wedge formation. Squad Leader and RTO in between fireteams.

  • USE: Example of a squad level movement.

  • SPACING: 3m between men in teams. 5m between Alpha - SL. 5m Between SL - Bravo.

10) Platoon Wedge

  • DESCRIPTION: Three Squads moving in file formation, all three squads forming a wedge. Lead squad is more likely in T Formation. Flank security is provided by a pair of each man from the flanking squads, who remain in visual contact of their squad. Platoon Leader, Platoon Sergeant, and Platoon RTO in the middle.

  • USE: Used when in open or sparsely wooded terrain. Formation is used to counter an ambush. If engaged from the front, both or either flanking squad could maneuver to the front or envelop the enemy’s flanks.

  • SPACING: 15 m between squads. 10m between flanking squads and flank security pairs.

10)Platoon Wedge - Illustrated






 

                          Disperesed wedge 1.png            

file.png

PL RTO PS.png                                        T formation.png

file.png

 

                     Disperesed wedge 1.png






 

11) Tunnels

  1. Rat Tunnel SOP

    1. Infantry will not be clearing Tunnels

      1. MACV-SOG will be charged with tunnel clearing

    2. Infantry will send one team into the tunnel

      1. The commander will designate an exact time to return from the tunnel

      2. Infantry will recon the immediate area inside the tunnel

      3. Once the recon is over, and any documents/POWs, or caches have been located

      4. Infantry will rig the entrance to explode (and any other caches)

        1. And will mark the tunnel entrance on map for future reference.

 

12) Remain overNight (RON)

  • DESCRIPTION: Once the sunsets, entire platoon digs in around a designated area, usually a landing zone. Set up like a clock. Three Zones. North is 12 o’Clock. 1st Squad covers Zone 1, 10 - 2 o’clock. Squad 2 covers Zone 2, 2 - 6 o’clock. Squad 3 covers Zone 3. 6 - 10 o’clock.  Each zone is made up of two man fighting positions, providing complete 360 degree security. HQ element in the center with firing positions. Each Squad sets up a Listening post 25m-50m out from the perimeter in their zone. RTO always goes with a rifleman, and is in direct contact with the HQ element. If noise or movement is spotted, the RTO radios to 1-6, with “Movement spotted in Zone 3. Squad sized element, walking west to east.”

  • USE: Used once night sets in. Too dangerous to operate at night. Each Squad leader should be equipped with a flare gun and plenty of white illumination flares.

  • SPACING: Depends on terrain and foliage. Enough to cover the entire perimeter.

[Instructions for DI]

  • Read over material with recruits and ensure they understand. Do not handout this document to be viewed by recruits or other non-S-4 Personnel (DO NOT read to them as if they were preschoolers).

  • Practice setting up fireteam movements (Only if there are enough recruits; 3 minimum).

  • Practice Anti-Tank Launcher

    • Ensure recruits are proficient using all weapon systems (AT Weapons).

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