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   WARNING ORDER

Operation Wilderness 003

The Bra - South Vietnam - 1968

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Actual LRRP Company attached to the 1/7th Cavalry Regiment ~ Khe Sanh 1968

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SITUATION

OPERATION TIME: 1900 EST

 

IN-GAME TIME: 0600 IGT

 

ORGANIZATION:

1. REGION: The Bra, South Vietnam

2. WEATHER: Clear Skies; 38F ; Wind <1kn NNE; Dawn 0415 IGT; Dusk 1900 IGT

3. TERRAIN: Plains, Jungle

Last week we captured an enemy Radio. Throughout the week our interpreters have been listening to enemy communications, and it has become clear that they are massing a troop of raw recruits for an assault. We suspect they are referring to a company's worth of men.

We have not yet deciphered their code words, We are unsure of where they will attack. We suspect either they are planning an attack on Camp Striker or possibly a retaliation against the Civilians who you saved last week. Those Civilians have fled to the mountainous town of Xayden and have set up a fortified position.

Your job tonight will be to sneak across the river and attempt to capture a valuable prisoner, like an officer or NCO, or raw intelligence in the form of a written order. Once this is done, we will know where they will attack. You will then join in the defense of the target, either joining the line or setting up ambushes ahead of the target, before falling back to join in the defense. 

If the target is Camp Striker, we have a platoon's worth of Army Corps of Engineers to provide perimeter defense. If the target is Xayden, they only have a handful of armed Militiamen to defend the target, and will require your full support.
 

a. Enemy Disposition

  1. Unknown Regiment of PAVN Fighters

    1. Logistics Companies transporting Arms through the Valley to Saigon

b. Friendly Disposition

  1. 71st AHC

  2. 1xCompany of 1/7th Cavalry Troops to secure and operate FSB Striker.

c. 1960s - Rules of Engagement

On order from your commander, enemy military and paramilitary forces are declared hostile and may be attacked subject to the following instructions:

  1. Positive Identification (PID) is required prior to engagement. PID is a reasonable certainty that the proposed target is a legitimate military target. If no PID, contact your next highest commander for decision.
  2. Do not engage anyone who has surrendered, or is unarmed or wounded. 
  3. Any requests for fire support or close air support within 600 Meters of a civilian center must first get authorization from commanding officer. 

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Maps of the Province:

*How to Zoom in: Open spoiler> Right click on photo > Open image in new tab > Congrats, you can now zoom in.

Map of the AO:

 

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Spoiler

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Notes from Commander:

  • All requests for Close Air Support/Medevac/Resupply/Insertion are to go to Mako 1-6 on FREQ 60.0. Mako 1-6 will contact Rattler 1-6 on FREQ 50.0 to request an asset to assist 1st Platoon as necessary. Once the asset is in the area of Operation for Mako 1-6, Infantry can contact the bird via CAS Net FREQ 45.0 to guide in the bird/direct close air support.
  • If an infantry element is in threat of being overrun and requires immediate assistance, they may declare a "Tactical Emergency" to Mako 1-6, who will then have Rattler 1-6 redirect all available air assets to Mako 1-6's Area of Operation to prevent the unit from being overrun.
  • Expect the enemy to utilize grenades when in close combat.
  • Bring this in your kit         ITEM - Zippo        if you want to burn the huts
  • When burning a hut make sure to stand back, and let one person burn the hut, as to avoid friendly fire.

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MISSION

 

17th Long Range Reconnaissance Company, A-Team, 1/7th Cavalry

LRRP A-Team will sneak across the river and aquire intelligence or a valuable prisoner, to determine where the enemy will attack. Then will join in the defense of the target.

 

71st Assault Helicopter Company

 Will be transporting Artillery into Camp Striker. Will be on standby to assist A-Team with resupply and close air support.

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COMMAND & SIGNAL

 

Call Signs

  • "Mako Six",                    1LT J. Kauffman
  • "Mako One-Six",           SSG A. Cummings
  • "Mako One-One"             SGT R. Kris
  • "Mako One-Two"             SGT V. Handberg
  • "Rattler One-Six"            2LT K. Grorud

Hand Signals

  • Control + Num 5 = Rally/Set//Affirmative
  • Control + Num 2 = Halt/Hold/Stop/Negative
  • Control + Num 6 = Engage
  • Control + Num 4 = Go/Move/

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