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WARNO Operation Gothic Serpent 02(MODERN/BASE MODS)

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Warning Order

Operation Gothic Serpent 02



Date and time: 09.30

29.August 1993

WEATHER: 84F (29C); Clear; Wind 15kn NNE; Dawn 0600 IGT; Dusk 1800 IGT

1st Cavalry Division is taking part in Operation Gothic Serpent, with the primary mission being the capture of the Somali National Alliance leader; Mohamed Farrah Aidid. In this phase of the Operation our mission is to weaken the SNAs power and acquiring intel on their leaders position. 

TAKE NOTE: ROE states Fire when Fired upon, 

Some local Village Elders have hinted to having intel about Mohamed Farrah Aidid or his close aides, they have made it clear that they will not release this intel without getting something out of it. We have prepared food to barter with, and HMMWVs to transport it with. Go to the marked villages in Convoys and attempt to secure the intel. 

Be wary of attempts to set up ambushes along the roads, as well as the possibility for the Village Elders to lure you into an ambush.


Notes: Harassing fire should be pushed through without direct engagement if no direct threat to the Convoy exists.

a. Enemy Disposition

  •  Irregular troops armed with small arms and RPGs.
  • Motorized infantry with Technicals.
  • Armor, mostly BTR60 and similar - Low Probability
  • IED and remote detonated explosive attacks - High Probability.


b. Friendly Forces

  • None


c. 1993s - Rules of Engagement

On order from your commander, enemy military and paramilitary forces are declared hostile and may be attacked subject to the following instructions:

  • Fire only when fired upon. 
  • Do not engage anyone who has surrendered, or is unarmed or wounded. 
  • Any requests for fire support or close air support within 600 Meters of a civilian center must first get authorization from commanding officer.
  • Unless you are fired upon by a combatant in an unoccupied building, structures are not to be engaged or targeted by heavy Ordinance including Mortars, Artillery, Armor, or any other forms of high explosives.

1st Platoon is tasked acquiring intel from Village elders on marked locations. 

Map of the AO:




71st AHC is tasked with providing Transport, Recon and Light Firesupport for 1st Platoon.




  • All requests for Close Air Support/Medevac/Resupply/Insertion are to go to Mako 1-6 on FREQ 40.0. Mako 1-6 will contact Rattler 1-6 on FREQ 50.0 to request an asset to assist 1st Platoon as necessary. Once the asset is in the area of Operation for Mako 1-6, Infantry can contact the bird via CAS Net FREQ 45.0 to guide in the bird/direct close air support.
  • If an infantry element is in threat of being overrun and requires immediate assistance, they may declare a "Tactical Emergency" to Mako 1-6, who will then have Rattler 1-6 redirect all available air assets to Mako 1-6's Area of Operation to prevent the unit from being overrun.
  • Civillians are to be treated with respect and care.

1st Platoon, A. Company, 1/7th Cavalry
1st Platoon
PRIMARY TASKING: Meet with the Village Elders

SECONDARY TASKING: Attempt to Barter, reason or similar to acquire intel on Upper members of the SNA

71st Assault Helicopter Company

PRIMARY TASKING: Provide support for 1st Platoon.


71st Assault Helicopter Company Vehicle Pool for Campaign:

2 times Armed AH-6M

1 times Unarmed MH-6M

5 times UH-60M





Succession of Command: 

  • Alpha Company HQ:     SPC V. Handberg > 1LT J. Kauffman > 2LT K. Grorud
  • 1st Platoon HQ:           1LT J. Kauffman > SFC D. Brown
  • 1st Squad:                  SSG D. Jordan > SSG J. Hart
  • 2nd Squad:                 SSG C. Mandingo > SSG D. Thompson
  • 71st Company:            2LT K. Grorud > CW3 R. Hepker
  • Pathfinders:                SGT B. Snurka > SGT T. Sadler

Call Signs

  • "Mako 6"                SPC V. Handberg
  • "Mako 1-6"            1LT J. Kauffman
  • "Mako 1-7"            SFC D. Brown
  • "Mako 1-1"            SSG D. Jordan
  • "Mako 1-2"            SSG C. Mandingo
  • "Rattler 1-6"          2LT K. Grorud
  • "Rattler 1-2"          CW3 R. Hepker
  • "Firefly 1-1"           SGT B. Snurka




Hand Signals

  • Control + Num 5 = Rally/Set//Affirmative
  • Control + Num 2 = Halt/Hold/Stop/Negative
  • Control + Num 6 = Engage
  • Control + Num 4 = Go/Move/[/size]Smoke Signals


Smoke Signals

  • Green = Friendly/Affirmative
  • Red = Enemy/Negative
  • Purple = Mass Casualty/Medic Required
  • Orange = Lost/Marking Current Position
  • Radio Frequencies
    • Infantry Platoon Net ~ 40.0
    • CAS Net ~ 45.0
    • Aviation Platoon Net ~ 50.0 
    • Command Net ~ 60.0  


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