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A. Cummings

1st Cavalry Division
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    A. Cummings got a reaction from D. Rutledge in OPORD: Winter War 002   
    Operation Order
    Operation Winter War 002

    Finland - Suomussalmi - Er.P 15
    ___________________________________________________________________________________________________________________________________________________
    SITUATION
    OPERATION TIME: 1900 EST
     
    IN-GAME TIME: 1800 IGT
     
    ORGANIZATION:
    1. REGION: SUOMUSSALMI - FINLAND - North Karelian Group
    2. WEATHER: Snowing, storm; 8.6F (-13C); Wind <1kn NNE; Dawn 0600 IGT; Dusk 1900 IGT
    3. TERRAIN: Mountainous, Large Valleys, Forests
    MAP OF AO
     
    After our tactical retreat last week, the Soviets have moved into the area, and settled in. We cannot allow this to continue.
    We have managed to infiltrate into the enemy controlled area, and set up a small FOB. Our brethren have also managed to sneak a cache of supplies into a local town, if we need it.

    Our objectives are simple. Make the Soviets pay for every occupied square meter of Finland!
    We will strike hard and fast, and they will never know what hit them. We are the snow of Finland.
    a. Enemy Forces
    Strength: 45-55000 Soviet Regulars, ill equipped for winter manoeuvres
    Locations: Held up in multiple Locations across the AO
    Weapons/Equipment: Ill maintained bolt action rifles, potential for some semi/fully automatic rifles.
    Morale: Low, enemy are fighting with equipment not suitable for the conditions
    Tactics/Patrols: Enemy are known to Stay and Fight, they will put up a hard fight to keep their taken ground. Unknown if patrols are operating, expect infantry and mechanized patrols especially on MSR’s.
    Likely Intentions: To stay and fight and prevent friendly forces making progress. Enemy may also counter-attack.
    Dress: Winter camouflage, woodland camouflage.
     
    b. Friendly Forces
    Commanders Intent: To Disrupt distribution of supplies, fuel and prevent repairs. Drive the Soviets out of the occupied land.
    Platoon commanders intent: Carry out the commanders intent, provide a hard fight and gain back lost ground.
    Locations of neighbouring forces: No friendly forces are known to be operating in the area.
    Attachment & Detachments: 71st AHC are attached to squad on the ground.
    Civilians/Refugees
    There is a possibility of civilians in the AO, this is their home and they will not take lightly to the Soviets driving them out.
     
    c. 1930s - Rules of Engagement
    On order from your commander, enemy military and paramilitary forces are declared hostile and may be attacked subject to the following instructions:
    Positive Identification (PID) is required prior to engagement. PID is a reasonable certainty that the proposed target is a legitimate military target. If no PID, contact your next highest commander for decision. Do not engage anyone who has surrendered, or is unarmed or wounded.  ___________________________________________________________________________________________________________________________________________________
    2. MISSION
     
    To disrupt the supplies, repairs and fuel distribution of the Soviets, retake the Village of Gorka and regain lost ground.
    Concept of Ops:
    Commanders intent: As Above.
    Scheme of manoeuvre: 1st Platoon with 71st AHC attachments will step off from the Finnish FOB at latest 1930EST. On completion of objectives ground commander will select an RP to return to the FOB. This operation will be a 3 phase operation.
    Main Effort:
    Fighting force will be provided by 1st Platoon with 71st AHC in support.
     
    3. EXECUTION
    Phase 1: Fuel Dump Assault        
    1-6: Will move with 1-2 and observe the assault and command the assault from the OP and move into support the ground troops if needed.
    1-1: Will step off with the rest of the platoon at 1930EST out of the Finnish FOB. 1st Platoon will progress to WP TREVOR. When the platoon is all counted for, 1-1 will split off and move to OP SCOTT and get eyes on the Fuel Dump. Once a sufficient observation has taken place the ground commander will advise 1-1 to hold position and provide fire support for 1-2. When 1-2 have entered the Fuel Dump 1-1 will be called in to support via Phase Line ABLE. After the destruction of the Fuel Dump all squads will move to the Platoon RP GOLF and HOLD position.
    1-2: Will step off with the rest of the platoon at 1930EST out of the Finnish FOB. 1st Platoon will progress to WP TREVOR. When the platoon is all counted for, 1-2 will split off and move to OP VICTOR and get eyes on the Fuel Dump. Once a sufficient observation has taken place the ground commander will advise 1-2 to commence their assault on the fuel dump through Phase Line FOXTROT. Once 1-2 have entered the Fuel Dump they are to contact the ground commander so 1-1 can move in and support. Engineers in 1-2 will rig any supplies to detonate on a clacker. When charges are set the Platoon will move to Platoon RP GOLD and HOLD position.
    All squads are to be prepared for enemy reinforcements and possible counter attacks. 1-1 will take the Eastern side of the Fuel Dump and hold security 1-2 will take the Western part of the Fuel Dump and hold security while charges are set and searches are carried out.
    MAP OF FUEL DUMP
     
    Phase 2: Assault of Factory
    1-6: Move to OP JORDAN with 1-2, command ground units from OP during assault and move into objective to support 1-1 if needed.
    1-1: Move off from PLTRP GOLF to WP BEN with 1-2 and hold position, Once 1-2 are in position at WP VIDAR 1-1 are to move into position at OP JOHN and get eyes on the objective. Once a sufficient observation has taken place 1-1 Squad Leader is to liaise with 1-6 and form a plan of attack on the objective with the intel gathered. Once the plan is in place 1-6 will advise when to attack. 1-1 are then to attack the objective and prepare to rig any equipment with charges on a clacker. Once position is declared clear 1-1 are then to move to PLTRP ECHO and await the arrival of the rest of 1 Platoon before moving off to the Resupply Cache. DOR Uniform (Denial Of Route) is to be mined to prevent any reinforcements moving into the supply cache or Gorka.
    1-2 Move off from PLTRP GOLF to WP BEN with 1-1, 1-2 are to then split off and move positon to WP VIDAR. Once at WP VIDAR are to contact 1-6, on the go ahead from 1-6, 1-2 are to move into positon at OP JORDAN and provide overwatch and fire support for 1-1. Setup defences at the OP to provide sufficient cover. Once 1-1 are in the Factory 1-2 are to move to DOR (Denial of route) NOVEMBER and mine the area to prevent reinforcements moving on the MSR. Should 1-1 require support in the Factory 1-2 are to move into the Factory and mine the DOR on extraction. When area is declared clear 1-2 are to move off to PLTRP Echo and regroup. When 1 Platoon are all accounted for, the platoon will move off to the resupply cache.
    All squads are to resupply, patch wounds and be prepared to move ASAP. 1-1 & 1-2 are to provide overwatch whilst the other squad is resupplying.
    MAP OF FACTORY 
     
    Phase 3: Assault on Gorka.
    1-6: Move to OP ANDREW with 1-1 and command the assault from that OP. Push into Sector Red with 1-1 and provide support.
    1-1: Step off from the Supply Dump and move to WP TRAVIS with the rest of 1st Platoon. When 1-2 step off to OP GEORGE 1-1 are to move into a covert OP at OP ANDREW and reinforce. Get eyes on SECTOR RED, provide 1-6 with troop numbers, emplacements, vehicles & any other useful information. When 1-2 are in position at OP GEORGE and conducted an observation, 1-1 will move into SECTOR RED via PL XRAY and clear it of all Soviet troops. Prepare to blow caches, weapons etc. Locate any vehicles we can commandeer to aid in the extraction back to the FOB. 1-6 Will provide an RP for the Platoon prior to the extraction.
     
    1-2: Step off from the Supply Dump and move to WP TRAVIS with the rest of 1st Platoon. Once at the WP 1-2 are to split off and move to OP GEORGE using a suitable route decided by the SL. Move into position at OP GEORGE and build defences. BE AWARE THIS OP IS WITHIN 100-150M of ENEMY LOCATIONS. SOUND DISCIPLINE AND COVERT OPS ARE A MUST. LIMIT VOICE CHATTER. Once in the OP 1-2 are to gather intel on enemy locations, vehicles, emplacements and other useful information. When 1-6 gives the go ahead 1-2 will move into SECTOR GREEN via PL LIMA and commence the assault. Clear SECTOR GREEN of all Soviet troops, locate any vehicles that can be used to aid our extraction back to the FOB and destroy any equipment. 1-6 Will provide an RP for the Platoon prior to the extraction.
    MAP OF GORKA
     
    **Special Instructions**
    - All requests for fire will come to the Platoon Leader first.
    - We will not be running medevacs. All personnel are to carry 1 Personal Aid Kit (PAK) on them. If they are wounded they get one chance to be PAK'd in the field, after that, if wounded a second time, that soldier is to be stabilized and to continue fighting.
    4. CO-ORDINATING INSTRUCTIONS
    Timings: 1930 EST Step off for Operation Winter War 002. Mission progress will dictate timings.
    Moves: As above per squad.
    Order Of March:
    FOB to WP TREVOR – 1-1 followed by 1-6 followed by 1-2.
    FUEL DUMP to PLTRP GOLF 1-2 followed by 1-6 followed by 1-1
    PLTRP GOLF to WP BEN – 1-2 followed by 1-6 followed by 1-1
    PLTRP ECHO to RESUPPLY CACHE – 1-1 Followed by 1-6 followed by 1-2
    RESUPPLY CACHE to WP TRAVIS – 1-2 Followed by 1-6 followed by 1-1
    LOCATION OF ASSEMBLY AREA: FINNISH FOB
    LOCATION OF FUP: FINNISH FOB
     
    5. ACTIONS ON
    a) Lights
    a. Delayed – Get into cover
    b. Instant – Open Ground – get into cover, woods – freeze
    c. Trip Flare – Pass by it / Step over it – normally covered by fire
    d. If set off – kick over, and get out of killing area
    b) Stoppage – Shout “STOPPAGE”
    c) Change Magazine – Shout “MAGAZINE”
    d) Grenade – Shout “GRENADE”
    e) POW’s
    a. Look after and bring back to base:
    i. Search, process, and send to Plt Commander
    f) Obstacles
    a. Natural – Cross as per SOPs
    b. Man Made – Barbed wire / mines
    i. Cut the wire or navigate around
    ii. Mine Field, work to a single route
    g) Halts
    a. SL’s to count every man and ensure all in.
    b. Short Halt – Down on one knee, in all round defence.
    c. Long Halt Down onto Belt Buckles in all round defence.
    h) Approaching RV - Observe from a distance and approach when it is safe.
    i) Suspicious Activity
    i. Do not get involved.
    ii. Observe and record all details from a safe distance.
    Action in OP’s and RP’s – Silence and all round defence.
    j) Getting Lost
    i. Head for the nearest ERV point or main road.
    n) Being apprehended
    i. bad luck should have stayed with your squad.
    ii. prepare torture and death.
    o) Communications failure
    i. Change position and move to higher ground.
    p) Patrol members missing
    i. Go back to nearest ERV.
    ii. Inform PLT Commander.
    q) Severe weather conditions – Man up.
    r) Patrol being separated
    i. Move to nearest ERV.
    ii. Ensure that all patrol members know the drill for being separated.
    iii. Ensure that all patrol members know the location of the nearest ERV.
    t) Patrol Movement - Within briefed guideline, at the Patrol Commanders discretion, ensure spacing’s and correct formations are used.
    u) On casualties
    i. Minor - Give First Aid and report the incident to PLT Commander.
    ii. Major - Give First Aid, Call for the MEDIC, Inform 1-6.
    iii. If the casualty can be safely moved (without further injury), then move him to a
    suitable CCP and treat. Do not leave the casualty unattended.
     
    6. SERVICE SUPPORT:
    Dress: As stated in uniform guidelines.
    Equipment & Tools: Each squad are to take mines and explosives. X1 PAK, Blood and bandages/tourniquet’s. Entrenching tools and fortify tools are to be carried, ensure you have EARPLUGS!
    Weapons: As directed by Squad Leader, Role or Uniform Guidelines.
    Ammunition: As needed. Ensure you have enough to get through x2 firefights.
    Medical: Medics will carry standard medic loadout and ensure they have enough blood and medical equipment to treat a mass cas situation. Ensure you carry Surgical Kit & x2 PAK’s.
    CASEVAC: Not available. Medics are to stabilise casualties to be able to fight.
    Transport: Mission dictated.
    Location of HQ: Finnish FOB
    COMMS: All SL’s and PL will carry a 152 only. Normal Frequencies apply as below.
     
    7. COMMAND AND SIGNAL
     
    Succession of Command: SSG A. Cummings -> 1LT J. Kauffman -> SSG V. Handberg
    Call Signs
    "Mako 1-6",             SSG A. Cummings
    "Mako 1-1",             SSG V. Handberg
    "Mako 1-2",             1LT J. Kauffman
    Radio FREQs
    "Command Net" - FREQ 60.0
    "Aviation Platoon Net" - FREQ 50.0
    "CAS/Dust off Net" - FREQ 45.0
    "Infantry Platoon Net" - FREQ - 40.0
    Hand Signals
    Control + Num 5 = Rally/Set//Affirmative
    Control + Num 2 = Halt/Hold/Stop/Negative
    Control + Num 6 = Engage
    Control + Num 4 = Go/Move/
     
    Smoke Signals
    Green = Friendly/Affirmative
    Red = Enemy/Negative
    Purple = Mass Casualty/Medic Required
    Orange = Lost/Marking Current Position
    6. COMMANDER'S NOTES
     
    -Be wary of Counter Attacks, Mechanized patrols and emplacements
     
    REQUEST FORM
     
     
    TRANSPORTATION (INFIL.):
    [] Land
    [] Sea
    [] Air
    PAX: ~
    VEH. TYPE: 
     
    TRANSPORTATION (EXFIL.):
    [X] Land
    [] Sea
    [] Air
    PAX: ~30
    VEH. TYPE:  COMMANDEERED
     
    ADDITIONAL ITEMS:
    [X] Resupply
    [] Fire Support
    [] Other: Medevac/Reinsert
     
    WILL CAS BE NEEDED?:
    [] Yes
    [X] No
    [] Emergency Only
     
  2. Like
    A. Cummings reacted to J. Bankshaft in New Gallery Dump   
    just dropped some choice picks for y'all starting with 
    I know I got shots of Tank, Handberg Cummings and Hart, feel free to leave a comment if you spot yourself and want tagged
    See you boys tomorrow, hope you all enjoyed your Halloween
  3. Like
    A. Cummings reacted to V. Handberg in WARNO Operation Gothic Serpent 02(MODERN/BASE MODS)   
    Warning Order
    Operation Gothic Serpent 02
     
     
     
    ___________________________________________________________________________________________________________________________________________________
     
    1. SITUATION
     
    Date and time: 09.30
    29.August 1993
    WEATHER: 84F (29C); Clear; Wind 15kn NNE; Dawn 0600 IGT; Dusk 1800 IGT

    1st Cavalry Division is taking part in Operation Gothic Serpent, with the primary mission being the capture of the Somali National Alliance leader; Mohamed Farrah Aidid. In this phase of the Operation our mission is to weaken the SNAs power and acquiring intel on their leaders position. 
    TAKE NOTE: ROE states Fire when Fired upon, 
    Some local Village Elders have hinted to having intel about Mohamed Farrah Aidid or his close aides, they have made it clear that they will not release this intel without getting something out of it. We have prepared food to barter with, and HMMWVs to transport it with. Go to the marked villages in Convoys and attempt to secure the intel. 
    Be wary of attempts to set up ambushes along the roads, as well as the possibility for the Village Elders to lure you into an ambush.
     
    Notes: Harassing fire should be pushed through without direct engagement if no direct threat to the Convoy exists.

    a. Enemy Disposition
     Irregular troops armed with small arms and RPGs. Motorized infantry with Technicals. Armor, mostly BTR60 and similar - Low Probability IED and remote detonated explosive attacks - High Probability.  
    b. Friendly Forces
    None  
    c. 1993s - Rules of Engagement
    On order from your commander, enemy military and paramilitary forces are declared hostile and may be attacked subject to the following instructions:
    Fire only when fired upon.  Do not engage anyone who has surrendered, or is unarmed or wounded.  Any requests for fire support or close air support within 600 Meters of a civilian center must first get authorization from commanding officer. Unless you are fired upon by a combatant in an unoccupied building, structures are not to be engaged or targeted by heavy Ordinance including Mortars, Artillery, Armor, or any other forms of high explosives. ___________________________________________________________________________________________________________________________________________________
     
    2. MISSION
     
    1st Platoon is tasked acquiring intel from Village elders on marked locations. 
    Map of the AO:

     
     
    71st AHC is tasked with providing Transport, Recon and Light Firesupport for 1st Platoon.
     
     
     
    All requests for Close Air Support/Medevac/Resupply/Insertion are to go to Mako 1-6 on FREQ 40.0. Mako 1-6 will contact Rattler 1-6 on FREQ 50.0 to request an asset to assist 1st Platoon as necessary. Once the asset is in the area of Operation for Mako 1-6, Infantry can contact the bird via CAS Net FREQ 45.0 to guide in the bird/direct close air support. If an infantry element is in threat of being overrun and requires immediate assistance, they may declare a "Tactical Emergency" to Mako 1-6, who will then have Rattler 1-6 redirect all available air assets to Mako 1-6's Area of Operation to prevent the unit from being overrun. Civillians are to be treated with respect and care. ___________________________________________________________________________________________________________________________________________________
     
    3. EXECUTION
     
    1st Platoon, A. Company, 1/7th Cavalry
     
     
    1st Platoon
     
    PRIMARY TASKING: Meet with the Village Elders
    SECONDARY TASKING: Attempt to Barter, reason or similar to acquire intel on Upper members of the SNA
    71st Assault Helicopter Company
    PRIMARY TASKING: Provide support for 1st Platoon.
     

     
    ___________________________________________________________________________________________________________________________________________________
     
    SUPPORT
     
    71st Assault Helicopter Company Vehicle Pool for Campaign:
     
    Aircraft:
    2 times Armed AH-6M
    1 times Unarmed MH-6M
    5 times UH-60M
    Boats: 
    Repairing:
    Destroyed:
      ___________________________________________________________________________________________________________________________________________________
     
    COMMAND & SIGNAL
     
    Succession of Command: 
    Alpha Company HQ:     SPC V. Handberg > 1LT J. Kauffman > 2LT K. Grorud 1st Platoon HQ:           1LT J. Kauffman > SFC D. Brown 1st Squad:                  SSG D. Jordan > SSG J. Hart 2nd Squad:                 SSG C. Mandingo > SSG D. Thompson 71st Company:            2LT K. Grorud > CW3 R. Hepker Pathfinders:                SGT B. Snurka > SGT T. Sadler Call Signs
    "Mako 6"                SPC V. Handberg "Mako 1-6"            1LT J. Kauffman "Mako 1-7"            SFC D. Brown "Mako 1-1"            SSG D. Jordan "Mako 1-2"            SSG C. Mandingo "Rattler 1-6"          2LT K. Grorud "Rattler 1-2"          CW3 R. Hepker "Firefly 1-1"           SGT B. Snurka  
     
     
    Hand Signals
    Control + Num 5 = Rally/Set//Affirmative Control + Num 2 = Halt/Hold/Stop/Negative Control + Num 6 = Engage Control + Num 4 = Go/Move/[/size]Smoke Signals  
    Smoke Signals
    Green = Friendly/Affirmative Red = Enemy/Negative Purple = Mass Casualty/Medic Required Orange = Lost/Marking Current Position Radio Frequencies Infantry Platoon Net ~ 40.0 CAS Net ~ 45.0 Aviation Platoon Net ~ 50.0  Command Net ~ 60.0  
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